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Unreal Engine 5 Complete Beginners Course: Learn How To Make 4 Games
Chapter 1. Getting Started With Unreal Engine 5
Lecture 1 - Introduction (7:56)
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Lecture 2 - Downloading The Epic Games Launcher (1:15)
Lecture 3 - Epic Games Launcher Overview (6:02)
Lecture 4 - Downloading And Installing Unreal Engine 5 (7:27)
Lecture 5 - Creating Our First Unreal Engine Project (9:20)
Lecture 6 - Unreal Engine 5 Viewport Controls (22:24)
Lecture 7 - Unreal Engine User Interface (27:19)
Lecture 8 - Content Browser Overview (10:25)
Lecture 9 - Adding Content Through FAB (22:54)
Lecture 10 - Adding Starter Content And Different Asset Types (18:10)
Lecture 11 - Quixel Bridge & Quixel Megascans (5:56)
Lecture 12 - Adding Content By Manually Importing Assets (30:09)
Lecture 13 - Creating and Loading Levels (10:34)
Lecture 14 - Introduction To Lumen And Nanite (17:22)
Lecture 15 - Introduction To Blueprints (7:48)
Lecture 16 - Lets Create Our First Blueprint (13:01)
Lecture 17 - Blueprint Variable Types (19:31)
Lecture 18 - Lets Create A Blueprint Door (20:11)
Lecture 19 - Lets Create A Blueprint Light (7:55)
Lecture 20 - Lets Create A Simple Weapon Pickup (20:54)
Lecture 21 - Lets Create A Spinning Hit Actor (26:45)
Chapter 2. Creating A 2.5D Crossy Road Game
Lecture 22 - Introduction to Chapter 2 (0:41)
Lecture 23 - Creating The Optimized Base Project (13:49)
Lecture 24 - Creating The City Level (14:18)
Lecture 25 - Setting Up The 2.5D Character Blueprint (12:20)
Lecture 26 - Setting Up Movement Input Using Enhanced Input (12:08)
Lecture 27 - Setting Up The Car Moving Blueprint (14:08)
Lecture 28 - Adding Random Car Meshes And Speeds (10:20)
Lecture 29 - Setting Up Player Hit By Car Logic (9:20)
Lecture 30 - Importing A Custom Character From Mixamo (6:08)
Lecture 31 - Setting Up The Character Animation Blueprint (16:14)
Lecture 32 - Setting Up The Main HUD Widget (9:45)
Lecture 33 - Setting Up The Lose Game Widget (13:36)
Lecture 34 - Setting Up Retry And Quit Game (9:13)
Lecture 35 - Setting Up The Win Game Widget (10:32)
Lecture 36 - Setting Up Win Game Logic (6:22)
Lecture 37 - Baking Lights And Project Summary (9:22)
Chapter 3. Creating An Obstacle Course Game
Lecture 38 - Introduction To Chapter 3 (1:10)
Lecture 39 - Project Setup And Getting Started (8:08)
Lecture 40 - Setting Up The Character Blueprint And Inputs (16:14)
Lecture 41 - Setting Up Character Animations (14:53)
Lecture 42 - Creating Spinning Windmill Obstacles (10:37)
Lecture 43 - Creating Spinning Hit Actors (6:03)
Lecture 44 - Adding Swinging Hammers (11:52)
Lecture 45 - Creating Shrinking Platforms (10:47)
Lecture 46 - Building Out Our Level (4:47)
Lecture 47 - Adding Spinning Barrels (7:12)
Lecture 48 - Creating A Moving Platform (8:59)
Lecture 49 - Adding Water Wheel Obstacle (7:35)
Lecture 50 - Adding A Finish Line To Our Level (4:30)
Lecture 51 - Adding Player Wipe Out & Respawn Mechanics (9:29)
Lecture 52 - Adding Player Checkpoints (7:10)
Lecture 53 - Setting Up The Enemy AI Character (9:52)
Lecture 54 - Setting Up Enemy Passive Roam Mechanic (7:10)
Lecture 55 - Adding Enemy Detect And Chase Player (7:42)
Lecture 56 - Adding Enemy Attack Player & Deal Damage (14:49)
Lecture 57 - Adding Our Main HUD Widget (8:13)
Lecture 58 - Adding Widget Stats And Stopwatch Timer (12:57)
Lecture 59 - Adding Player Shotgun Weapon (18:50)
Lecture 60 - Player Deal Damage To Enemy & Death Logic (16:59)
Lecture 61 - Adding A Kill Counter And Shotgun Fire Animation (16:47)
Lecture 62 - Creating A Win Screen Widget With Stats (22:38)
Lecture 63 - Adding Player Death By Zombie Logic (5:47)
Lecture 64 - Swapping Our Character Mesh Out (9:29)
Lecture 64a - Switching to MSAA & Updating Water Material (7:07)
Chapter 4. Creating A 3D Puzzle Platformer Game
Lecture 65 - Introduction To Chapter 4 (1:17)
Lecture 66 - Project Setup And Getting Started (3:49)
Lecture 67 - Setting Up The Character Blueprint And Inputs (16:33)
Lecture 68 - Setting Up The Character Animations (9:50)
Lecture 69 - Adding Character Double Jump Ability (10:13)
Lecture 70 - Introduction to Blueprint Interfaces (16:44)
Lecture 71 - Adding A Simple Coin Pickup (10:18)
Lecture 72 - Adding Coin Counter Widget (10:52)
Lecture 73 - Adding A Crate Pickup Item (21:42)
Lecture 74 - Fixing Crate Pickup Bugs (8:27)
Lecture 75 - Adding Drop Crate Logic (4:36)
Lecture 76 - Adding A Pressure Plate And Door System (13:21)
Lecture 77 - Adding A Moving Platform (7:27)
Lecture 78 - Building Our Level Part 1 (21:37)
Lecture 79 - Building Out Our Level Part 2 (13:03)
Lecture 80 - Adding Grass To Our Level (4:52)
Lecture 81 - Adding A Kill Zone And Respawn System (8:51)
Lecture 82 - Adding Checkpoints System (8:01)
Lecture 83 - Adding Player Hearts System And Widget (8:05)
Lecture 84 - Adding A Death Widget You Lost (9:51)
Lecture 85 - Adding A Key System (16:18)
Lecture 86 - Adding The Final Door Unlock By Key & Win Screen (12:27)
Lecture 86a - Switching to MSAA & Adding Post Processing (3:28)
Chapter 5. Creating A Zombie First Person Shooter Game
Lecture 87 - Introduction To Chapter 5 (1:20)
Lecture 88 - Creating & Setting Up Our Project (3:00)
Lecture 89 - Setting Up Our Character Blueprint & Input (10:46)
Lecture 90 - Setting Up Our Character FPS Animations (17:22)
Lecture 91 - Creating Our Weapon Blueprint Master Class & Data Asset (15:42)
Lecture 92 - Setting Up Our Weapon Inventory & Equip (11:06)
Lecture 93 - Adding Rifle Weapon Animation & Blueprint Class (13:21)
Lecture 94 - Adding Weapon Swapping System (13:43)
Lecture 95 - Adding Interact System Blueprint & Widget (13:57)
Lecture 96 - Adding The Purchase Weapon Logic (29:02)
Lecture 97 - Adding Main HUD Widget & Money Overlay (7:50)
Lecture 98 - Creating Weapon Fire Logic (27:41)
Lecture 99 - Adding Weapon Reload Logic (25:04)
Lecture 100 - Adding Weapon Info Widget (11:16)
Lecture 101 - Adding No Ammo Widget (6:28)
Lecture 102 - Adding Barrier Blueprint (13:25)
Lecture 103 - Implementing Repair Barrier System & Health (11:30)
Lecture 104 - Adding Zombie Character BP & Animations (9:58)
Lecture 105 - Creating GameMode Class & Zombie Spawner (18:33)
Lecture 106 - Adding Zombie Attack Barrier Logic (8:56)
Lecture 107 - Adding Zombie Vault Barrier & Chase Player (9:55)
Lecture 108 - Implementing Zombie Attack & Damage Player (8:41)
Lecture 109 - Adding Player Camera Shake & Blood Overlay (8:58)
Lecture 110 - Adding Zombie Health & Shoot Damage Zombie (5:40)
Lecture 111 - Creating Zombie Death Logic & Hit Marker (10:31)
Lecture 112 - Adding Waves Based Zombie Spawner GameMode Logic (6:34)
Lecture 113 - Adding Waves Widget & Counter (11:50)
Lecture 114 - Adding Player Sprinting & Camera Shake (11:11)
Lecture 115 - Creating Our Bunker Map Part 1 (30:26)
Lecture 116 - Creating Our Bunker Map Part 2 (31:41)
Lecture 117 - Lighting Our Bunker Level (16:25)
Lecture 118 - Adding An Unlock Section Blueprint (25:30)
Lecture 119 - GameMode Unlock Section Logic Setup (19:30)
Lecture 120 - Bug Fixes And Map Cleanup (6:24)
Lecture 121 - Importing All Weapon Meshes (13:34)
Lecture 122 - Setting Up All Weapon Blueprints & Data Assets (18:34)
Lecture 123 - Adding Aim Down Sights Logic (26:27)
Lecture 124 - Adding Waves Increase Difficulty (15:09)
Lecture 125 - Creating Our Mystery Box Blueprint (32:26)
Lecture 126 - Adding Ray Gun Spawn Projectile Logic (16:46)
Lecture 127 - Adding Purchase Ammo From Wall (13:06)
Lecture 128 - Adding Shotgun Burst Logic (7:43)
Lecture 129 - Adding Different Damage Based On Hitbox (10:57)
Lecture 130 - Adding All Weapon Fire Animations (16:01)
Lecture 131 - Adding Different Physical Material Hit FX & Sounds (16:53)
Lecture 132 - Adding Footstep Sounds On Different Surfaces (12:28)
Lecture 133 - Add Money Zombie Kill Based on Hitbox (7:29)
Lecture 134 - Adding Environment Ambience (6:10)
Lecture 135 - Adding Zombie Attack Sounds (4:38)
Lecture 136 - Adding Interact Sounds & Hit VFX (20:04)
Lecture 137 - Decorating The Map & Adding Grass (9:38)
Lecture 138 - Fixing Lightmap UV Bake Issues (5:43)
Lecture 139 - Adding Player Death Event (9:52)
Lecture 140 - Optimization Pass 1 (11:55)
Lecture 141 - Optimization Pass 2 (16:47)
Lecture 142 - Packaging Our Game & Testing On Steamdeck (9:48)
Lecture 143 - Bug Fixes (8:59)
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Lecture 122 - Setting Up All Weapon Blueprints & Data Assets
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